FLOOR//ZERO
FLOOR//ZERO
Keep moving. Stay alive.
FLOOR//ZERO is a fast-paced sci-fi FPS built around movement and momentum. Run across walls, slide under enemy fire, dash through danger, and use your grappling hook to move around massive arenas.
The idea is simple: keep moving, keep fighting, and don't let the machines catch you.
Movement
Movement is just as important as shooting. Wall-run across structures, double-jump between platforms, slide to maintain your speed, and use your dash to escape dangerous situations. The grappling hook lets you cross large gaps or pull yourself straight toward enemies.
You can even use the recoil of your shotgun to launch yourself into the air. Learn how the mechanics work together, and you'll be able to move through the arena in ways that would be impossible in a traditional FPS.
Weapons
Each weapon has its own purpose.
- BREACH: A powerful shotgun that deals heavy damage at close range. Its recoil can also be used to gain height and maintain momentum.
- ARC-9: An automatic energy rifle that can chain lightning between groups of enemies.
- HOOKLINE: A grappling tool for fast traversal and close-range attacks.
- AWP: A high-powered sniper rifle capable of piercing multiple enemies with a single shot.
Switch between weapons, manage your ammunition, and find the right tool for each encounter.
Enemies
The machines you face aren't all the same. Some rush straight at you, while others attack from the air or use shields to block your shots. Heavier units launch rockets and shockwaves, while gravity-controlling drones can make certain areas dangerous to cross.
Enemies telegraph their attacks, giving you a brief chance to react. Learning their patterns and using the environment to your advantage is essential if you want to survive.
Arenas
Reactor Hall
A large industrial complex filled with platforms, elevators, launch pads, and rotating walls. The arena is built around vertical movement, so staying on the ground isn't always the best option.
Dustline Yard
A much larger outdoor battlefield with sniper towers, elevated bridges, containers, and a central tower. There are more enemies here, along with more space to move and more opportunities to use your grappling hook.
Game Modes
- Arena Survival: Fight through endless waves of increasingly dangerous enemies. Earn upgrades between waves and see how long you can last.
- Time Attack: You have two minutes to get as many kills and points as possible.
- Training: Learn the movement mechanics, practise against targets, and try to complete a timed parkour course.
Score and Combos
Kills are only part of your score. You can earn extra points for airborne kills, wall-run kills, sliding, grappling attacks, long-range shots, and chain reactions.
Keep your combo going, avoid taking damage, and push your multiplier up to x8. The better you move, the more rewarding each fight becomes.
Customization
Choose between four difficulty levels and adjust your settings to suit your playstyle. You can change your field of view, mouse sensitivity, graphics quality, camera effects, and audio levels.
The game supports English and Turkish, with English selected by default.
Get In, Keep Moving
Experiment with your movement, combine your weapons, and find your own way through the arena. Every fight is a chance to improve your skills and push your score higher.
How long can you survive when standing still isn't an option?
Developed by BadlyTimed Studio.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | BadlyTimed Studio |
| Genre | Shooter |
| Tags | Arena Shooter, Fast-Paced, FPS, grappling-hook, Movement Shooter, Parkour, Robots, Score Attack, Singleplayer, Speedrun |
| Content | No generative AI was used |



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